January 22, 2013
Today after class our group finalized our design with the selection of models to make in 3DS Max. We are going to be making an in-game cinematic that is from a horror game. The story is fairly simple (and a little cliched) as it centers around an investigative team that runs into trouble in an abandoned insane asylum. When the group enters they setup their gear and go exploring. Over a couple of hours, the mad doctor that still inhabits the asylum, Dr. Wilson, begins to take group members hostage. Jane is the only one left, and she is tasked with finding her friends before Dr. Wilson turns them into abominations through experimental medical procedures.
The cinematic will show Jane running through darkened hallways with flickering lights, broken doors and eyes peering at her from dark rooms. There will of course be creepy music and sounds, just to add ambiance to the scene. The meshes that we have chosen to create for this cinematic are science equipment (syringes, beakers, etc.), an iron door, a gurney, a wheelchair and fluorescent lights. We believe these meshes, when paired with lighting and music, will have the greatest impact on the viewer. I have chosen to model the iron door and the gurney. The iron door will be quite easy, but I am going to make two models of it. One will have a little slider that you see on prison doors, and the other will have that slider missing so we can have things come out of the slider in the cinematic. The gurney will be a bit tougher, as 3DS Max does not make filling holes in geometry very easy. In the end, it shouldn't be too difficult to model these things. We shall see.
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