Wednesday, May 29, 2013

Dev Blog #3

Wednesday May 29, 2013

This past week was an exciting one. Matt and I revised the game code to allow it to read in levels the same way the level editor reads in levels. We also got the game to display multiple monsters on the screen at the same time. We were also able to interact with both of those entities separately, which is a major stride. Matt began creating the QA level in the level editor and it will be finished by the end of the week. We are going to work on implementing code that would randomly disperse the monsters around the QA level and spawn more over time. We want people to be able to level up at least once or twice in order to test balance with the experience ratios and the stat upgrades when people do level up.

I may end up tweaking the experience per level before testing begins. I think it is going to be really high if I leave it the way it is, but I have not tested it yet. Friday will be interesting as that will be our first glance at how the testing level will work out. We should have everything we need for the level to work correctly. Matt just has to take care of allowing the player to see their stats and experience in a menu. He designed the menu system, so I do not like messing with it. It is a rather complex framework, but it works really well.

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