Wednesday, June 19, 2013

Dev Blog #6

Wednesday June 19, 2013

Here we are, down to the final week of development. Matt and I had our weekly meeting with our professor on Monday and he seemed really happy with what we had. He only had a few requirements of us. The two major ones are animations during battle and a gear system. The battle animations are an easy fix. All we need to do is create either another sprite sheet for each monster or make more cells in their existing sprite sheet that has a few frames in it. The frames would alternate between the entity being drawn and not drawn, and when played would give a flickering effect. The gear is a little bit trickier. Matt has to create a new menu that will show equipped gear and I have to make sure that the items draw in the correct slots. That shouldn't be too bad. Then I have to make sure the gear affects the stats correctly, which won't be too bad either.

Matt also has to send me his information for the website and has to create the trailer for the game, as I am handling the website. We also have to make posts to our Career Web Portfolios with information about this project, as DeVry is making that a bigger part of our curriculum. We shall see how this week plays out. Until next week.

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